Prepare-for-War

world. The better they become at "seeing" the game, the more in-tune they are with the spirit world. Imagination is a key stepping stone to contact with the spirit world. That is why scripture tells us to "cast down vain imaginations." (II Corinthians 10:3-5) I do not know at what point the players become infested with demons, but I have worked with many young people involved in the games and I have yet to meet anyone on the level of a game leader who was not indwelt by demons and knew it. They will, or course, lie about this. A number have told me that the demons would come and talk to them, and, to gain more power, they invite the more intelli gent of the demons to come into them. The more advanced manuals detail spells, incantations and satanic writing that is used and taught to satanists. All who play the games feel the strange fascination and power of them. Few realize what a trap they are. How many of our young people who were once active and enthusiastic Chris tians have lost interest in the Lord as a result of playing this type of game? Untold numbers will never come to a saving knowledge of Jesus because of the demonic bondage they have come under by playing these games. Here are a few keys to help you understand the level of in volvement of a person who is playing one of these games. Ask them if they are able to "see" the game. If they are skilled at "seeing" the game, then you know they are in contact with the spirit world and that the link between their soul and spirit has been established. (See Chapter 16 for an explanation of this link.) Ask the player if he/she has ever called on their deity for help in the game. If they have, you know they are demoni cally infested because they have called upon a demonic god for help. One of the most coveted roles in these games is that of a cleric. A cleric has access to all sorts of powers, spells and

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